I do have filtering enabled turned on but this shouldn't effect it.įiltering enabled is the reason this doesn't work. The server does in fact set the sounds to playing and they appear as playing on the client side from the server side however the client side does not see them as playing and they do not play. The system does work in the Roblox Studio testing area however when a server is launched with it none of the sounds are played. This script does detect players just fine as I have tested it. If hit.Parent:FindFirstChild('Humanoid') then This is what the code in one of the parts looks like: :connect(function(hit) To play the sounds there are parts setup that check for collisions with players and when they detect a player they will start one of the five sounds in the player's GUI. When a sever is made these sounds do make it to the players gui. I've got a setup on my game where a script inserts five sound files into a player's GUI. I'm a tad stuck with local music playing on my Roblox game.
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